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UE PCG 项目 UE PCG Project
该项目的参考来自于网络教程,我因为想要学习ue5而制作的项目.主要搭建了一套在ue5内可以使用的程序化资产,并通过该套资产搭建起了这个片段的主体形状,之后使用另一套程序化植被资产进行资产的完善,再添加由speed tree制作的视觉中心的树木.最后再通过雾片,灯光,鸟群粒子等营造整体氛围。 A UE5 learning project inspired by online tutorials. I built a set of procedural assets to form the main landscape, then added procedural foliage and a focal-point tree created in SpeedTree. Fog cards, lighting, and bird-flock particles complete the atmosphere.