Face Rigging 项目 Face Rigging Project
运用自己制作的面部绑定工具包,搭建了完整的面部绑定系统. 项目中依次完成了面部基础骨骼搭建、控制器创建、权重制作、GUI设计与链接、眼部功能开发、Wrap4D混合变形制作与导入、Maya中基于代码的混合变形系统搭建,以及将混合变形融合进现有绑定流程。同时还包括嘴部表情驱动、拉链嘴、嘴唇整体控制、嘴部与下巴/鼻子的联动、褶皱法线贴图制作与连接、眉毛与前额表情协同、次级控制器整合与SDK镜像、常用Deformer应用,以及头部挤压拉伸等表情增强功能。最终完成了一个集较完整角色面部绑定系统。 Built a complete facial rigging system using a custom-made facial rigging toolkit. The project covers facial skeleton setup, controller creation, weight painting, GUI design & linking, eye functionality, Wrap4D blendshape creation & import, code-based blendshape system in Maya, and integrating blendshapes into the existing rig pipeline. It also includes mouth expression drivers, zipper lips, overall lip control, mouth-jaw/nose linkage, wrinkle normal map creation & connection, eyebrow-forehead coordination, secondary controller integration with SDK mirroring, common Deformer applications, and head squash & stretch for expression enhancement.